Obscura- prototype
Early prototype for the 109 final project, testing out sprite masking for invisible walls, and early color-coding. The white square is the player, gray walls are Visible walls, and dark gray walls are invisible until you get close or a wiper (will have a sprite later, for now it's invisible). Blue objects are collectable.
| Status | In development |
| Platforms | HTML5 |
| Author | Jazz |
| Made with | Unity |
| Content | No generative AI was used |
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